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Minimal Scape – Schluchten

High-rise grid

Studio Dossier PDF

Minimal Scape – Schluchten by Tobias Post – High-rise grid
Tobias Post · Minimal Scape – Schluchten · Digital real-time graphics · 2026

“Minimal Scape – Schluchten” is the first work in the Minimal Scape series. The set-up shared by all the others is described here.

Minimal Scape takes the flat Minimal series into the city. As in Minimal Quaderspuren, the world consists of columns in a grid – here they grow into houses, towers and street canyons, and studs and pegs stand on streets, squares and roofs. The whole city carries one colour of the palette and changes with it; the cubes carry the remaining colours.

Hundreds of cubes roll through the streets on their own and in chains, wait at the intersections and plough away the studs; they leave behind traces of colour and ridges that slowly grow back. Others roll up façades, over roofs and setbacks and down again. The camera is always in the middle of it: in the streets, up the façades, over the roofs and high above the city, which continues to the horizon.

Minimal Scape follows Minimal Quaderspuren, Minimal Sphere, Raw Cube, Minimal Ring and Ring Quader. Each city is built differently; everything runs in real time.

Videos

1
  • Minimal ScapeSchluchtenHochhaus

    Minimal Scape – Schluchten – Walkthrough

Images

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