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Fluid – Cistern

A panorama above dark water in an underground cistern

VisualisationIndustryFree spatial study

Visualisation of a fictional space – not a realised project.

An underground cistern of 80 × 45 metres, a forest of columns above black water. On the north wall, “Spalten” from the Fluid series runs as a band across three projections – 45 metres wide, mirrored in the surface of the water.

From the entrance, a six-metre-wide timber walkway leads straight ahead to a platform in front of the image, both 60 centimetres above the water. The columns stand on a seven-metre grid and leave the line of sight clear. The image begins one and a half metres above the waterline; its reflection doubles the height and dissolves the wall.

Visitors gather on the platform and along the walkway. Between the columns it remains dark – only the light of the work traces the columns, handrails and people.

Technical details

What it takes to build this space: dimensions, equipment, brightness.

Three Barco UDX-4K40 FLEX projectors with R9862001 TLD+ 90° ST lenses (0.65-0.85), 0.72-0.94 on the UDX-4K, 40,000 lumens each, hang from cross trusses. Each partial image measures 15.00 × 8.44 m with its bottom edge at 1.50 m; the throw distance is 12.45 m (throw ratio 0.83:1, lens shift -57% vertical). Calculated luminance on the wall: approx. 101 cd/m². Alternatives, price range and all dimensions per device are listed in the equipment list; floor plan, section and axonometric view show the projection cones.

Room

The room of the scenario and how the images are placed in it.

Room
underground cistern with a forest of columns above water, timber walkway and platform
Configuration
three landscape images side by side from one video (band from the centre of the image)
Visitors (approx.)
110
RoomWidthDepthHeight
Cistern80 m45 m12 m
Walkway6 m33 m11.4 m
Platform24 m6 m11.4 m

Projection

How the images are created: equipment, image size, distance and mounting.

3 × Projector

15 m × 8.44 m per image

Bottom edge
1.5 m
Distance
12.45 m
Throw ratio
0.83 : 1
Lens shift
-57 % vertical
Mounting
on the truss

All partial images belong to one picture – one computer outputs them simultaneously and frame-accurately.

Real time and interaction

The film shows a recording. In the installation the work is computed live – and can respond to the space and its visitors.

Computation
live, in real time, on a high-end computer with a powerful 3D graphics card, NVIDIA RTX 4070 or higher; with many image surfaces also with several graphics cards
Output
all projectors in a room from one computer, as coordinated zones rather than separate videos
Interaction
3D LiDAR scanners capture people and movement in the space; the work can respond to them
Fitting
mapping to the actual architecture – edges, columns, ceilings and floors

Brightness

Whether the image will be bright enough: luminance achieved against the target value. The line in the bar marks the target value.

3 × Barco UDX-4K40 FLEXbright enough

Luminance
101 cd/m²
Target value
60 cd/m²
required luminous flux
31,013 lm
Luminous flux
40,000 lm

Equipment

The reference devices used for the calculations. Devices of the same class are equally suitable.

Barco UDX-4K40 FLEX

Lens
R9862001 TLD+ 90 Grad ST (0.65-0.85), am UDX-4K 0,72-0,94
Luminous flux
40,000 lm
Weight
92 kg
Alternatives (3)
ModelLensLuminous fluxLuminance
Barco QDX-4K45R9862001 TLD+ 90 Grad ST (0.65-0.85), am QDX-4K 0,67-0,8845,000 lm113 cd/m²
Panasonic PT-RQ35K2ET-D3LEW300 (Weitwinkel-Zoom)2 × 30,500 lm153 cd/m²
Panasonic PT-RQ35K2ET-D3LEW200 / ET-D3LEW201 (Kurzdistanz-Zoom)2 × 30,500 lm153 cd/m²

Price range and equipment list on request.

Drawings

Axonometric view, floor plan and section show the space and the projection cones.

Fluid – Cistern — Axonometric view
Axonometric view · not to scale
Fluid – Cistern — Floor plan 10 m
Floor plan
Fluid – Cistern — Section
Section · not to scale

Glossary

Real time
The image is recomputed at every moment, about 60 times per second, instead of being played back as a finished video.
3D LiDAR scanner
Scans the space with laser light and captures people and movement in three dimensions – the basis of the interaction.
High-end computer
A computer with a powerful 3D graphics card – NVIDIA RTX 4070 or higher – that computes the image live and drives all projectors at once.
Mapping
Fits the projection to the actual geometry of the space so that image and architecture meet exactly.
Throw ratio
Distance divided by image width. At 0.8 : 1, the projector for an image 6 m wide stands 4.8 m away.
Lens shift
Shifts the image within the lens without tilting the projector – so it stays rectangular.
Luminous flux
How much light the projector emits, in lumens.
Luminance
How bright the image surface appears to the eye, in candelas per square metre. In a dark room, about 60 is enough.
Bottom edge
The height of the bottom edge of the image above the floor.
Synchronised output
Several projectors show parts of the same image; one computer outputs them simultaneously – computed live or as video.

Images

12

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Works used

1

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