Fluid – Cistern
A panorama above dark water in an underground cistern
Visualisation of a fictional space – not a realised project.
An underground cistern of 80 × 45 metres, a forest of columns above black water. On the north wall, “Spalten” from the Fluid series runs as a band across three projections – 45 metres wide, mirrored in the surface of the water.
From the entrance, a six-metre-wide timber walkway leads straight ahead to a platform in front of the image, both 60 centimetres above the water. The columns stand on a seven-metre grid and leave the line of sight clear. The image begins one and a half metres above the waterline; its reflection doubles the height and dissolves the wall.
Visitors gather on the platform and along the walkway. Between the columns it remains dark – only the light of the work traces the columns, handrails and people.
Technical details
What it takes to build this space: dimensions, equipment, brightness.
Three Barco UDX-4K40 FLEX projectors with R9862001 TLD+ 90° ST lenses (0.65-0.85), 0.72-0.94 on the UDX-4K, 40,000 lumens each, hang from cross trusses. Each partial image measures 15.00 × 8.44 m with its bottom edge at 1.50 m; the throw distance is 12.45 m (throw ratio 0.83:1, lens shift -57% vertical). Calculated luminance on the wall: approx. 101 cd/m². Alternatives, price range and all dimensions per device are listed in the equipment list; floor plan, section and axonometric view show the projection cones.
Room
The room of the scenario and how the images are placed in it.
- Room
- underground cistern with a forest of columns above water, timber walkway and platform
- Configuration
- three landscape images side by side from one video (band from the centre of the image)
- Visitors (approx.)
- 110
| Room | Width | Depth | Height |
|---|---|---|---|
| Cistern | 80 m | 45 m | 12 m |
| Walkway | 6 m | 33 m | 11.4 m |
| Platform | 24 m | 6 m | 11.4 m |
Projection
How the images are created: equipment, image size, distance and mounting.
3 × Projector
15 m × 8.44 m per image
- Bottom edge
- 1.5 m
- Distance
- 12.45 m
- Throw ratio
- 0.83 : 1
- Lens shift
- -57 % vertical
- Mounting
- on the truss
All partial images belong to one picture – one computer outputs them simultaneously and frame-accurately.
Real time and interaction
The film shows a recording. In the installation the work is computed live – and can respond to the space and its visitors.
- Computation
- live, in real time, on a high-end computer with a powerful 3D graphics card, NVIDIA RTX 4070 or higher; with many image surfaces also with several graphics cards
- Output
- all projectors in a room from one computer, as coordinated zones rather than separate videos
- Interaction
- 3D LiDAR scanners capture people and movement in the space; the work can respond to them
- Fitting
- mapping to the actual architecture – edges, columns, ceilings and floors
Brightness
Whether the image will be bright enough: luminance achieved against the target value. The line in the bar marks the target value.
3 × Barco UDX-4K40 FLEXbright enough
- Luminance
- 101 cd/m²
- Target value
- 60 cd/m²
- required luminous flux
- 31,013 lm
- Luminous flux
- 40,000 lm
Equipment
The reference devices used for the calculations. Devices of the same class are equally suitable.
Barco UDX-4K40 FLEX
- Lens
- R9862001 TLD+ 90 Grad ST (0.65-0.85), am UDX-4K 0,72-0,94
- Luminous flux
- 40,000 lm
- Weight
- 92 kg
Alternatives (3)
| Model | Lens | Luminous flux | Luminance |
|---|---|---|---|
| Barco QDX-4K45 | R9862001 TLD+ 90 Grad ST (0.65-0.85), am QDX-4K 0,67-0,88 | 45,000 lm | 113 cd/m² |
| Panasonic PT-RQ35K2 | ET-D3LEW300 (Weitwinkel-Zoom) | 2 × 30,500 lm | 153 cd/m² |
| Panasonic PT-RQ35K2 | ET-D3LEW200 / ET-D3LEW201 (Kurzdistanz-Zoom) | 2 × 30,500 lm | 153 cd/m² |
Price range and equipment list on request.
Drawings
Axonometric view, floor plan and section show the space and the projection cones.
Glossary
- Real time
- The image is recomputed at every moment, about 60 times per second, instead of being played back as a finished video.
- 3D LiDAR scanner
- Scans the space with laser light and captures people and movement in three dimensions – the basis of the interaction.
- High-end computer
- A computer with a powerful 3D graphics card – NVIDIA RTX 4070 or higher – that computes the image live and drives all projectors at once.
- Mapping
- Fits the projection to the actual geometry of the space so that image and architecture meet exactly.
- Throw ratio
- Distance divided by image width. At 0.8 : 1, the projector for an image 6 m wide stands 4.8 m away.
- Lens shift
- Shifts the image within the lens without tilting the projector – so it stays rectangular.
- Luminous flux
- How much light the projector emits, in lumens.
- Luminance
- How bright the image surface appears to the eye, in candelas per square metre. In a dark room, about 60 is enough.
- Bottom edge
- The height of the bottom edge of the image above the floor.
- Synchronised output
- Several projectors show parts of the same image; one computer outputs them simultaneously – computed live or as video.
Images
12Works used
1Discuss an installation for your venue
The scenario can be adapted to a real space – floor plan, dimensions, technology. Write and tell us where.
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