Ring Quader – Hall
One work as a triptych, 18 metres wide, in an industrial hall
Visualisation of a fictional space – not a realised project.
A hall thirty metres long with dark-painted brick walls and two rows of concrete columns. On the end wall, “Pfeiler” from the Ring Quader series runs as a triptych across three projections.
A wide band is cut from the work video and divided between three projectors hanging from cross trusses beneath the roof. The image is 18 metres wide and begins at a height of 1.50 metres, so that it remains visible even behind groups of visitors.
Visitors enter the hall through the gate. Between the columns, the coloured light of the work falls on the floor and the brickwork; the columns structure the space and give the image depth.
Technical details
What it takes to build this space: dimensions, equipment, brightness.
Three Panasonic PT-MZ882 projectors with ET-ELW22 lenses (short-throw zoom), 8,200 lumens each, hang from cross trusses. Each partial image measures 6.00 × 3.38 m with its bottom edge at 1.50 m; the throw distance is 4.80 m (throw ratio 0.80:1, lens shift -45% vertical). Calculated luminance on the wall: approx. 129 cd/m². Alternatives, price range and all dimensions per device are listed in the equipment list; floor plan, section and axonometric view show the projection cones.
Room
The room of the scenario and how the images are placed in it.
- Room
- industrial hall with brick walls and rows of columns
- Configuration
- three landscape images side by side from one video (band from the centre of the image)
| Room | Width | Depth | Height |
|---|---|---|---|
| Hall | 30 m | 15 m | 9 m |
Projection
How the images are created: equipment, image size, distance and mounting.
3 × Projector
6 m × 3.38 m per image
- Bottom edge
- 1.5 m
- Distance
- 4.8 m
- Throw ratio
- 0.8 : 1
- Lens shift
- -45 % vertical
- Mounting
- on the truss
All partial images belong to one picture – one computer outputs them simultaneously and frame-accurately.
Real time and interaction
The film shows a recording. In the installation the work is computed live – and can respond to the space and its visitors.
- Computation
- live, in real time, on a high-end computer with a powerful 3D graphics card, NVIDIA RTX 4070 or higher; with many image surfaces also with several graphics cards
- Output
- all projectors in a room from one computer, as coordinated zones rather than separate videos
- Interaction
- 3D LiDAR scanners capture people and movement in the space; the work can respond to them
- Fitting
- mapping to the actual architecture – edges, columns, ceilings and floors
Brightness
Whether the image will be bright enough: luminance achieved against the target value. The line in the bar marks the target value.
3 × Panasonic PT-MZ882bright enough
- Luminance
- 129 cd/m²
- Target value
- 60 cd/m²
- required luminous flux
- 4,962 lm
- Luminous flux
- 8,200 lm
Equipment
The reference devices used for the calculations. Devices of the same class are equally suitable.
Panasonic PT-MZ882
- Lens
- ET-ELW22 (Short-Throw-Zoom)
- Luminous flux
- 8,200 lm
- Weight
- 18.6 kg
Alternatives (3)
| Model | Lens | Luminous flux | Luminance |
|---|---|---|---|
| Barco G62-W9 | R9801840 G lens 0.75-0.95:1 (Short Throw) | 9,500 lm | 149 cd/m² |
| Panasonic PT-REZ15 | ET-C1W400 (Weitwinkel-Zoom) | 15,000 lm | 236 cd/m² |
| Panasonic PT-RQ35K2 | ET-D3LEW200 / ET-D3LEW201 (Kurzdistanz-Zoom) | 30,500 lm | 479 cd/m² |
Price range and equipment list on request.
Drawings
Axonometric view, floor plan and section show the space and the projection cones.
Glossary
- Real time
- The image is recomputed at every moment, about 60 times per second, instead of being played back as a finished video.
- 3D LiDAR scanner
- Scans the space with laser light and captures people and movement in three dimensions – the basis of the interaction.
- High-end computer
- A computer with a powerful 3D graphics card – NVIDIA RTX 4070 or higher – that computes the image live and drives all projectors at once.
- Mapping
- Fits the projection to the actual geometry of the space so that image and architecture meet exactly.
- Throw ratio
- Distance divided by image width. At 0.8 : 1, the projector for an image 6 m wide stands 4.8 m away.
- Lens shift
- Shifts the image within the lens without tilting the projector – so it stays rectangular.
- Luminous flux
- How much light the projector emits, in lumens.
- Luminance
- How bright the image surface appears to the eye, in candelas per square metre. In a dark room, about 60 is enough.
- Bottom edge
- The height of the bottom edge of the image above the floor.
- Synchronised output
- Several projectors show parts of the same image; one computer outputs them simultaneously – computed live or as video.
Images
13Works used
1Discuss an installation for your venue
The scenario can be adapted to a real space – floor plan, dimensions, technology. Write and tell us where.
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