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Raw Cube – Coal Washery

A double image 44 metres wide in the steel skeleton of a coal washery

VisualisationIndustryFree spatial study

Visualisation of a fictional space – not a realised project.

A coal washery 90 metres long and 40 metres high. On the north wall, “Raster” from the Raw Cube series runs as a band across two large-format projectors – 44 × 12 metres, seen from the floor of the hall and from walkways at heights of 16 and 28 metres.

A steel skeleton with a span of 30 metres carries the hall; the bunker hoppers hang beneath the roof. Two walkways lead across the space and allow the work to be experienced on three levels. The work is distributed as a wide band from the centre of the video across two projections, with the bottom edge at eight metres.

Around 190 visitors spread out across the floor and the walkways. The dark cube with its edges of light finds its echo in the steel of the hall – a work that seems to come from industry.

Technical details

What it takes to build this space: dimensions, equipment, brightness.

Two image positions, each with two Barco QDX-4K45 projectors stacked in exact alignment (R9862001 TLD+ 90° ST lens (0.65-0.85), 0.67-0.88 on the QDX-4K, 45,000 lumens each), hung from cross trusses. Each partial image measures 22.00 × 12.38 m with its bottom edge at 8.00 m; the throw distance is 18.40 m (throw ratio 0.84:1, lens shift -55% vertical). Calculated luminance on the wall with stacking: approx. 105 cd/m². Alternatives, price range and all dimensions per device are listed in the equipment list; floor plan, section and axonometric view show the projection cones.

Room

The room of the scenario and how the images are placed in it.

Room
coal washery with steel skeleton, walkways at 16 and 28 m and bunker hoppers
Configuration
two landscape images side by side from one video (band from the centre of the image)
Visitors (approx.)
190
RoomWidthDepthHeight
Coal washery45 m90 m40 m

Projection

How the images are created: equipment, image size, distance and mounting.

4 × Projector

22 m × 12.38 m per image

Stacking
2 projectors per image, precisely aligned
Bottom edge
8 m
Distance
18.4 m
Throw ratio
0.84 : 1
Lens shift
-55 % vertical
Mounting
on the truss

All partial images belong to one picture – one computer outputs them simultaneously and frame-accurately.

Real time and interaction

The film shows a recording. In the installation the work is computed live – and can respond to the space and its visitors.

Computation
live, in real time, on a high-end computer with a powerful 3D graphics card, NVIDIA RTX 4070 or higher; with many image surfaces also with several graphics cards
Output
all projectors in a room from one computer, as coordinated zones rather than separate videos
Interaction
3D LiDAR scanners capture people and movement in the space; the work can respond to them
Fitting
mapping to the actual architecture – edges, columns, ceilings and floors

Brightness

Whether the image will be bright enough: luminance achieved against the target value. The line in the bar marks the target value.

4 × Barco QDX-4K45bright enough

Luminance
105 cd/m²
Target value
60 cd/m²
required luminous flux
66,713 lm
Luminous flux
2 × 45,000 lm

Equipment

The reference devices used for the calculations. Devices of the same class are equally suitable.

Barco QDX-4K45

Lens
R9862001 TLD+ 90 Grad ST (0.65-0.85), am QDX-4K 0,67-0,88
Luminous flux
2 × 45,000 lm
Weight
77.5 kg
Alternatives (3)
ModelLensLuminous fluxLuminance
Barco UDX-4K40 FLEXR9862001 TLD+ 90 Grad ST (0.65-0.85), am UDX-4K 0,72-0,942 × 40,000 lm94 cd/m²
Panasonic PT-RQ35K2ET-D3LEW300 (Weitwinkel-Zoom)3 × 30,500 lm107 cd/m²
Panasonic PT-RQ35K2ET-D3LEW200 / ET-D3LEW201 (Kurzdistanz-Zoom)3 × 30,500 lm107 cd/m²

Price range and equipment list on request.

Drawings

Axonometric view, floor plan and section show the space and the projection cones.

Raw Cube – Coal Washery — Axonometric view
Axonometric view · not to scale
Raw Cube – Coal Washery — Floor plan 20 m
Floor plan
Raw Cube – Coal Washery — Section
Section · not to scale

Glossary

Real time
The image is recomputed at every moment, about 60 times per second, instead of being played back as a finished video.
3D LiDAR scanner
Scans the space with laser light and captures people and movement in three dimensions – the basis of the interaction.
High-end computer
A computer with a powerful 3D graphics card – NVIDIA RTX 4070 or higher – that computes the image live and drives all projectors at once.
Mapping
Fits the projection to the actual geometry of the space so that image and architecture meet exactly.
Throw ratio
Distance divided by image width. At 0.8 : 1, the projector for an image 6 m wide stands 4.8 m away.
Lens shift
Shifts the image within the lens without tilting the projector – so it stays rectangular.
Luminous flux
How much light the projector emits, in lumens.
Luminance
How bright the image surface appears to the eye, in candelas per square metre. In a dark room, about 60 is enough.
Bottom edge
The height of the bottom edge of the image above the floor.
Stacking
Several projectors cast the same image exactly on top of each other. Their light adds up – so even very large surfaces become bright enough.
Synchronised output
Several projectors show parts of the same image; one computer outputs them simultaneously – computed live or as video.

Images

12

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Works used

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